Also, if you haven't redeemed the PDF discount code I sent out by now, you'll find that it has expired. Don't worry, though - just send me an email or message and I'll get you a new one.
So what can you expect from vehicles?
Fury Chase - an extended version of the chase mechanics where multiple chases are used to resolve one big violent chase. Maybe with extended rules for helping to make it more of a team thing.
Tactical Vehicle Combat - What the name says on the box. Using the rules for "Simplified classes" (and some modified Roles?) to play out combats in starfighters, car wars, naval battles, etc.
- With a planned-movement optional module to represent having to think ahead with your movement (I think I've got a good way to do this without making it too fiddly).
- With rules for 'capital ships' based on Champions and Titans.
Vehicles as Items - for when you want to ride into combat on your hog, whether you're a biker or a goblin with an unusual mount. Also a little bit of text about vehicles out of combat.