I've got three projects in the pipeline right now. I'm working on the first mini-expansion: vehicles. That will be done by the end of the month, and you can read on to see what I have planned for it (a lot of stuff!). Second, I'm aiming to get the rogue into a playtestable state by the end of the month so that it can be tested through November and December when it will be released. And last, I have submitted the files for the print versions to drive thru and am waiting on them to approve. Once they are approved, I will get them to send me a hardcover and a paperback to check that they came out as intended. Assuming everything checks out, it is a click of a button to get them live for sale and a simple matter to get you backers your at-cost codes. So for now, that is pretty much out of my hands.
Also, if you haven't redeemed the PDF discount code I sent out by now, you'll find that it has expired. Don't worry, though - just send me an email or message and I'll get you a new one.
So what can you expect from vehicles?
Fury Chase - an extended version of the chase mechanics where multiple chases are used to resolve one big violent chase. Maybe with extended rules for helping to make it more of a team thing.
Tactical Vehicle Combat - What the name says on the box. Using the rules for "Simplified classes" (and some modified Roles?) to play out combats in starfighters, car wars, naval battles, etc.
- With a planned-movement optional module to represent having to think ahead with your movement (I think I've got a good way to do this without making it too fiddly).
- With rules for 'capital ships' based on Champions and Titans.
Vehicles as Items - for when you want to ride into combat on your hog, whether you're a biker or a goblin with an unusual mount. Also a little bit of text about vehicles out of combat.
Also, if you haven't redeemed the PDF discount code I sent out by now, you'll find that it has expired. Don't worry, though - just send me an email or message and I'll get you a new one.
So what can you expect from vehicles?
Fury Chase - an extended version of the chase mechanics where multiple chases are used to resolve one big violent chase. Maybe with extended rules for helping to make it more of a team thing.
Tactical Vehicle Combat - What the name says on the box. Using the rules for "Simplified classes" (and some modified Roles?) to play out combats in starfighters, car wars, naval battles, etc.
- With a planned-movement optional module to represent having to think ahead with your movement (I think I've got a good way to do this without making it too fiddly).
- With rules for 'capital ships' based on Champions and Titans.
Vehicles as Items - for when you want to ride into combat on your hog, whether you're a biker or a goblin with an unusual mount. Also a little bit of text about vehicles out of combat.