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Blog!
Strike! and Tailfeathers News and Gaming Thoughts


Proofs Ordered

10/20/2015

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Just got the word that the files were accepted by the printer (hooray!), so I have ordered proofs to make sure it all looks right. So as soon as those arrive, assuming they look good, I can get all the backers of print versions their at-cost codes. 

However, the DrivethruRPG says shipping will be 3-7 weeks to Canada for my proofs! That seems like an awful long time to ship a couple of books. Also, the actual price is a few dollars higher than the price the estimator is giving me. I'll be inquiring as to why that is the case, since I'd like to get you all your books as cheaply as possible.
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That's the situation as it stands. So there probably won't be another update on the print versions until the proofs arrive in a few weeks. It's all out of my hands until then.
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 Parallel Processing

10/16/2015

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I've got three projects in the pipeline right now. I'm working on the first mini-expansion: vehicles. That will be done by the end of the month, and you can read on to see what I have planned for it (a lot of stuff!). Second, I'm aiming to get the rogue into a playtestable state by the end of the month so that it can be tested through November and December when it will be released. And last, I have submitted the files for the print versions to drive thru and am waiting on them to approve. Once they are approved, I will get them to send me a hardcover and a paperback to check that they came out as intended. Assuming everything checks out, it is a click of a button to get them live for sale and a simple matter to get you backers your at-cost codes. So for now, that is pretty much out of my hands.
Also, if you haven't redeemed the PDF discount code I sent out by now, you'll find that it has expired. Don't worry, though - just send me an email or message and I'll get you a new one.
So what can you expect from vehicles?
Fury Chase - an extended version of the chase mechanics where multiple chases are used to resolve one big violent chase. Maybe with extended rules for helping to make it more of a team thing. 
Tactical Vehicle Combat - What the name says on the box. Using the rules for "Simplified classes" (and some modified Roles?) to play out combats in starfighters, car wars, naval battles, etc. 
- With a planned-movement optional module to represent having to think ahead with your movement (I think I've got a good way to do this without making it too fiddly). 
- With rules for 'capital ships' based on Champions and Titans.
Vehicles as Items - for when you want to ride into combat on your hog, whether you're a biker or a goblin with an unusual mount. Also a little bit of text about vehicles out of combat. 
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Strike! is now live on DrivethruRPG

10/6/2015

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The PDF version, at least. Here's the link: http://www.drivethrurpg.com/product/158239/Strike

Get your friends to go buy the game and play with you! Spread the news!

(Also, the game's name makes it hard to search for, since "strike" is a common word. The best way to fix that? Get lots of people to buy it so it starts coming up first!)
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PDF Delivery

10/3/2015

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I've just delivered the PDF to kickstarter backers. If you pre-ordered from this site, the excel file where I had all of your addresses listed is on a hard drive that is now dead. So I just trolled through my emails to find you all. I think I got everyone, but if I missed you, just let me know and I'll correct it right away. Thanks!
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        Author

    Jim McGarva is married to an awesome (and very patient) wife, and a father to three awesome (and not so patient) young girls. He is a math instructor who loves to play and create games.

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