See them here.
Well, there is not much to say about this week because I had a lot of stuff to do away from game design, with work and family commitments. I have written up a proper draft of the variant rules I showed you last week, and I attempted to write a variant for diceless combat as well, which you will find in the same document. I'm sure that there are some powers and abilities that are affected by these variants that I missed, so if you find any, please let me know!
See them here.
So if you're a backer of the Kickstarter, you already got a couple of updates this week. If you've pre-ordered through this site, then you haven't seen those yet. Playtesting and editing continues, and I'm working on writing up backer rewards. Don Shaffer backed at the Lawgiver tier and asked for a Shapechanger variant that only uses one form instead of having multiple available, and if you have the latest Class Preview from the KS update, you'll see how that turned out.
Speaking of the latest Class Preview, another fan, gourdcaptain, merged it into the Kickstarter Preview Edition pdf so you can have them all in one spot. If you're a backer, the KS update already has the link, but it you have pre-ordered, just send me a message and I'll hook you up.
The other thing I did was collect up all the various things I've previewed here into one .rar file, which you can find here. This has everything but the Class Preview.
Another Lawgiver, Roman Chayka, asked for a 2d6 variant for out-of-combat, while gourdcaptain asked for a 2d6 variant in combat with reduced chance of Strikes and critical hits. Both of these options have some repercussions and edge cases to be dealt with (Duelist, Archer, -1's, etc.), with regards to various class features, Conditions, and bonuses, but in this post I'll just show you the basics.
Roll 2d6 (+2 if Skilled)
On a 12+, Success and an Extra Bonus.
On a 10-11, Success (and you may learn the Skill if Unskilled)
On a 7-9, Twist or Success with a Strike. (DM's choice, but the DM should give this choice back to the player as an in-character decision if possible).
On a 6-, Twist.
The purpose of the above is to take the general format of an Apocalypse World move and translate it into a very general implementation of Strike's mechanics. You can see in this move some evidence of the influence that Apocalypse World had on Strike.
11-12 Effect + 2xDamage
7-10: Effect + Damage
6: Effect or Damage
2-3: Miss and a Strike
This one serves an entirely different purpose. The goal here is to reduce the amount of Strikes and critical hits from 1/6 each to 1/12 each, while keeping the rest of the odds more-or-less the same. Rolling 2d6 in this way will have a more predictable feel. Just because you're using the first variant doesn't mean you'll need to use the second or vice-versa.
With the bulk of the stretch goals written now, I'm transitioning to focusing on editing and playtesting. The first playtest of Adversarial play was a success, and we'll be moving up to harder challenges to see how it holds up. Meanwhile, I've been in contact with folks who are helping me pick out all the little places where the writing is unclear so that I can clarify it. I've got a big list of edits to work on.
I'll also be starting work on writing the extra backer rewards: the 1-page for the Font of Wisdom, the monsters, and the optional rules.
So there's no new content for you to preview this week, but that awesome Roles illustration I teased last week is ready now.
This week, the big project was finishing up Adversarial Play. That meant working on Dangerous Delves. Well, it turned out to be a lot more work than Invasion. I knew it was going to be long, but I didn't know how long. New things kept cropping up - oh, well if I want it to be adversarial, I need to put in rules for this, too! Anyway, I've got it done and ready to show you.
Check it out here!
Now bear in mind that this has not been playtested, and it's quite possible that it is way too easy (or hard) for the DM. I'll be running my own tests, but if anyone out there is willing to give it a shot, get adversarial and try to kill player characters, please do so and tell me how it went.
There's a big illustration of Roles that is neeearly finished, but it won't be done soon enough to make this post, so you'll have to wait until next week to see it. In the meantime, have a gunslinger!
Jim McGarva is married to an awesome (and very patient) wife, and a father to three awesome (and not so patient) young girls. He is a math instructor who loves to play and create games.