Strike!
  • Blog
  • Tailfeathers
  • Strike!
  • Get Strike!
  • Downloads
  • Ariadne and Bob
  • Contact

​
Blog!
Strike! and Tailfeathers News and Gaming Thoughts


Collected Updates and Variant Rules

5/22/2015

0 Comments

 
So if you're a backer of the Kickstarter, you already got a couple of updates this week. If you've pre-ordered through this site, then you haven't seen those yet. Playtesting and editing continues, and I'm working on writing up backer rewards. Don Shaffer backed at the Lawgiver tier and asked for a Shapechanger variant that only uses one form instead of having multiple available, and if you have the latest Class Preview from the KS update, you'll see how that turned out.

Speaking of the latest Class Preview, another fan, gourdcaptain, merged it into the Kickstarter Preview Edition pdf so you can have them all in one spot. If you're a backer, the KS update already has the link, but it you have pre-ordered, just send me a message and I'll hook you up.

The other thing I did was collect up all the various things I've previewed here into one .rar file, which you can find here. This has everything but the Class Preview.

Another Lawgiver, Roman Chayka, asked for a 2d6 variant for out-of-combat, while gourdcaptain asked for a 2d6 variant in combat with reduced chance of Strikes and critical hits. Both of these options have some repercussions and edge cases to be dealt with (Duelist, Archer, -1's, etc.), with regards to various class features, Conditions, and bonuses, but in this post I'll just show you the basics.

Skill Rolls
Roll 2d6 (+2 if Skilled)
On a 12+, Success and an Extra Bonus.
On a 10-11, Success (and you may learn the Skill if Unskilled)
On a 7-9, Twist or Success with a Strike. (DM's choice, but the DM should give this choice back to the player as an in-character decision if possible).
On a 6-, Twist.

The purpose of the above is to take the general format of an Apocalypse World move and translate it into a very general implementation of Strike's mechanics. You can see in this move some evidence of the influence that Apocalypse World had on Strike.

Attack Rolls
Roll 2d6
11-12 Effect + 2xDamage
7-10: Effect + Damage
6: Effect or Damage
4-5: Miss
2-3: Miss and a Strike

This one serves an entirely different purpose. The goal here is to reduce the amount of Strikes and critical hits from 1/6 each to 1/12 each, while keeping the rest of the odds more-or-less the same. Rolling 2d6 in this way will have a more predictable feel. Just because you're using the first variant doesn't mean you'll need to use the second or vice-versa.
0 Comments



Leave a Reply.

        Author

    Jim McGarva is married to an awesome (and very patient) wife, and a father to three awesome (and not so patient) young girls. He is a math instructor who loves to play and create games.

    Archives

    January 2023
    July 2022
    December 2021
    September 2019
    December 2017
    November 2017
    October 2017
    March 2017
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015

    Categories

    All
    Art
    Kickstarter
    News
    RPG

    RSS Feed

Proudly powered by Weebly