Well, another week has gone by, and progress is continuing. I’ve been wrapping up work on Titans and continuing to flesh out the system(s) for adversarial play. I can show you the basic rules for Titans now, simple as they are. I’ve also been putting together some examples of Titans, but I don’t have them all formatted up yet, so I can’t really show them. Obviously, these rules will go in with the monster creation rules, so if you’re not familiar with those then you should read them first. If you’re familiar with the monster rules and still don’t understand part of it, that means I need to write better, so please let me know! Feedback really does help a ton with targeting which parts of the rules need better explanation. Get them here!
I also got an itch and wrote an extra piece for the DM section on villains! This isn’t one of the stretch goals, but I think it’s a cool addition. Of course, the mechanical parts here are optional, just like the other content in the DMing section (e.g. pacing rolls or the disposition table), but even if you don’t care for the mechanics, the directions and descriptions should help to get you thinking about how to play a villain and show the players what the villain is really all about. Check it out here!
As always, there’s more art coming in. This one is for Adversarial Play.
I also got an itch and wrote an extra piece for the DM section on villains! This isn’t one of the stretch goals, but I think it’s a cool addition. Of course, the mechanical parts here are optional, just like the other content in the DMing section (e.g. pacing rolls or the disposition table), but even if you don’t care for the mechanics, the directions and descriptions should help to get you thinking about how to play a villain and show the players what the villain is really all about. Check it out here!
As always, there’s more art coming in. This one is for Adversarial Play.