The past week, I've finished up a lot more work on Kits, and begun development on Adversarial Play. See all twelve Kits here. The file is updated with new content, edited versions of the previous content, a bit more explanation for what Kits do, and nicer formatting. Please send feedback! I loooove feedback!
If you checked it out last week, you'll notice that the Wizard is now gone. There was a lot of discussion about the Wizard, and about whether it was too strong or too broad or not, but the problem turned out to be something entirely different. The problem was that the Wizard was undermined by simple skill rolls. The Wizard kit was requiring you to spend resources to achieve things that could generally be achieved by rolling your skills without spending points. So it had to go. The psychic had some major problems too, along similar lines, and got a major edit as a result. Will there be a new Wizard? I won't say definitely not, because if the right spirit strikes me it'll happen... but it's not a priority right now, and I'm more concerned with making sure the Kits that are already there are as strong as they can be.